The Girls’ Brigade in Singapore (GBS) is a voluntary organisation dedicated to youth development. Working with Raison, it has been engaging new media as an experiential learning platform for core Badge and Leadership programs.
Student reflections from over 14,000 Check-Ins in an early ValuesVenture pilot program showed how a new media learning model could be used to successfully impart leadership values, and even stem a developing disorder:
“It allowed me to see that i was one of the girls as well, and that i was in the early stages of anorexia. But now, i’m trying my best to eat and stop myself from becoming anorexic.”
A subsequent series of online games were designed around the GBS Healthy Attitudes (HA) core badges, with unique online experiences designed to create a rich context for discussing values in key learning areas.
GBS Officers are now able to focus their efforts on their facilitation role as they draw on the in-game scenarios, learner actions, experiences, reflections and scores, in face-to-face discussions.
This program features a comprehensive set of resources, including Orientation Kits, Facilitation Guides, Digital Resources, and an integrated Game Management System for viewing summary reports across 80 schools.